Air Fortress FDS prototype
(The only April Fools joke in this post is that it’s entirely serious.)

We bought this a while ago and are only just now getting around to releasing it. Sorry.
This is a prototype of Air Fortress, a HAL Laboratory game for the Famicom/NES. But, uh… it’s a FDS disk. The game didn’t come out on the FDS.
Air Fortress seems to have been intended for the FDS originally; the conversion to Famicom cartridge was extremely sloppy, with duplicated graphics and wasted space abundant throughout the ROM. In any case, this prototype took the form of an FDS disk we bought from auction.
The disk is two sides, with side A containing the title screen and side B containing the game itself. There is no actual way to start the game from side A; you have to specifically start the FDS with side B inserted. (As far as the FDS knows, both sides are “side A”.)
The title screen has music that uses the extra FDS channels and sounds pretty good. It’s otherwise close to the final, except that pushing start doesn’t do anything and the story crawl is quite different, featuring a strange story that seems to reference… something. I lost my notes. At some point in the future I’ll edit it into this post when I find it again.
To start the game, you must turn off the FDS and insert the disk with side B up. Once the console boots, the disk immediately dumps you into a fortress; there is no side-scrolling shooter stage in this prototype. After defeating the core, the fortress goes dark, but the music does not change and the fortress never self-destructs. The escape hatch opens, but you can’t interact with your ship and are trapped inside forever. Or until you power the game off.
The map of the fortress itself does not match any of the fortresses in the final game and appears to be completely unique to this version. The large empty space is actually empty as well. The map is fairly large, with a lot of looping paths and a few dead ends; if you take a direct route, you can effectively visit only about half of it.

You start with 1000 energy and 10 bombs. You can’t die; you will go down to 0 energy. If you take too much damage, your max energy will actually underflow, leaving you able to reach up to nearly 65,535. (In the gameplay video, we set the starting health/bombs to 9999 and 99 respectively to make it easier.) Some of the enemies in this game are far more aggressive than their final counterparts, firing bullets too quickly to be able to dodge. In some cases, it’s possible to be completely pinned into an elevator door from the constant barrage.
As for the prototype itself… the disk is not the original. The seller of this prototype, or someone who had it before them, created this copy by copying it over a different game. While the prototype itself seems to be authentic, this means that any data that might have been on the original disk ‘out of bounds’ is lost; instead, data from a different, unrelated game fills the rest.
There are still some leftovers, The code that remains looks like some sort of editor; the code abruptly starts and ends, though enough remains to create a mockup of what the screen would have looked like:

It is unknown what purpose this would have had, and no code that resembles it seems to exist anywhere else.
Thanks again to our Patreon supporters; without them we would not have acquired this prototype for release. Thank you for helping us preserve video game history.
















